Ksp waterfall vs realplume. performance. Ksp waterfall vs realplume

 
 performanceKsp waterfall vs realplume  This latest version (0

Also included is RealPlume support for the added SRBs. • some plumes are visible through. I could finally reproduce a minimal PE/AP-Change by switching to the KSC and the vessel repeatedly, so the beforementioned bug is not a waterfall bug, but a KSP bug, which is now just visualized by waterfalls big nice plumes even on low throttle. 3. v1. 3) Animated Decouplers (AnimatedDecouplers v1. RealPlume prefabs would be perfect. Real plume is more realistic, waterfall is less realistic but it's more beautiful. 鉴于最近问我要整合包的粉丝很多,但是我个人又不愿意做任何侵权行为(大部分mod不允许二次发布),所以我在这里做一个见过及用过的所有mod的简介及链接,并附上最重要的一些使用提醒。. 6 Ablative-Airbrake - 1. This was a 3. Principally, the mod adds STS-style 5m fuel tanks, and 2. SIMILAR ITEMS (based on metadata). 12 Fixes 2. Installed Version KSP 1. All new Saturn V at correct real world to KSP scale ( S1C and SII now 6. KSP vs KSP 2 vs Juno: New Origins - Direct Comparison. Here’s a bunch of random pics from the. with the latest versions of RealPlume and Waterfall, the configs are set up to not conflict. 2. Craft Sharing Simplified. 23, and its ideas come mostly from Nothke. 12. Aussie Toad Stool. Tsyklon-4 recreation by me, Engines from Bluedog Design Bureau. The centrifuge weighs 1330 tons and generates 1g of artificial gravity at 4,2 RPM. 9 Fix effects on root part 2. 8. 8) ReStock (ReStock 1. Sign In. 4. - Releases · KSP-RO/RealPlume. 2. Hi, so ROWaterfall features an entirely and beautifully configured plume selection when you use it with ROEngines. 1 a300dc0. I'm now using the same. I'm running RSS/RO/RP-1 in KSP 1. 3版本。 目前RP1已经开始支持1. 12 License: CC-BY-NC-SA Intention: This mod aims to transform the Kerbol System into the real solar system which we live in and conduct realistic space exploration. If you use Restock or Restock + for parts, you'll need Waterfall Restock as well. ← 1. The engines are the Poodle,Mainsail,Vector,NERV and the Dawn. However, if you have (for example) a set of RCS blocks that all have the same nozzles, you should be able to apply the same patch to all of those RCS blocks. 7. 14. For me, realplume looks better in vacuum while. Restart KSP. This reduces the memory footprint of installing this mod by unloading models and textures that are not required. But Cormorant has carries its own RealPlume configs carried within the Cormorant files rather than in RealPlume-stock. Both gave the same results: visual effects but no sound. 2. ago Not sure, but I think you gotta choose between either waterfall. 12, it looks like some of the changes is just to incorporate a couple of mods into the vanilla game. Branches Tags. These files are. Several releases of RFStockalike just before the current version had you install "RealPlume-RFStockalike" under GameData/RealPlume instead of to its current location directly under GameData. ☭KSPBugger☭ Sep 24, 2022 @ 6:37am. Separate the RealPlume effects into smoke and plume. 1. Now with more Fire! Change log: This mod is not known to work with the latest version of Kerbal Space Program. Switch branches/tags. 02019 05 19 (1. Learn about vigilant mode. MOD 坎巴拉太空计划. 5. Edit: with reference to the mod at hand, Jet Sounds can override the realplume sounds by MM patching the powereffect created by RealPlume after realplume has run. v0. Parallax (I want this one to be included no matter what) Planet Shine. 1. I also manually installed the mod with the "RealPlume-Stock" folder in the "GameData" folder. Engines now actually produce light. 0) just makes me happy. 0 - Update bundled Module Manager to 4. 6. 12. Kerolox vernier plume. Hey Nertea, I have a question. So your GameData folder should have these folders in it: SmokeScreen, RealPlume, and RealPlume-Stock. But when will you get some RealPlume, or maybe Waterfall plumes?. 12. 0 New features: • added new plumes to the Rhino and Skiff engines • landing gear lights now have waterfall effects too Together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows • some plumes are visible through partsVersion 20. 8 build 2. 0-release for KSP 1. I will submit a pull request when I have some time to fix it but it depends on when Pak merges and releases it. The mod hot rockets comes with smoke screen. Just removed it since I now have the Waterfall plumes for all engines. Installed Version KSP 1. Spiff. Modified the description text to turn it orange to make it easier to pinpoint the engines that have RealPlume support. Where Real Plume is not installed, uses Plume Party in some cases for Stock/ReStock/NF, but will likely move to Waterfall in the near future. 12; Fixes. 11 + mods is pretty-much a finished, complete game. Added temporary RealPlume patches to the Kerbal Atomics aerospikes. How do these effects change at higher altitude and space? Mod:. 77. RealPlume is a great mod, but it can be made better. v9. Ksp console (aka pain in the ass) edition, I'm very proud of these landings due to the fact I play on ps5, despite thr power the ps5 it runs like shit, and. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. TAC simply does life support - as long as you've got food, water, oxygen and electricity you're golden. 7. Edited November 25, 2020 by kerbalxploder. About: This mod adds a unique FTL drive, called the Nexus Realm Explorer (NRE) Drive, which features two distinct modes. 3. ROCKET SOUND ENHANCEMENT WILL OVER THE SOUNDS PROVIDED BY THIS MOD. 3. 0 - Old Centaur parts deleted from OldParts folder - SOLRAD/GRAB 3 variant for SOLRAD/GRAB 1 - Massive. It's probably at least an order of magnitude easier on computers than complex plumes (e. 9 ABCors - 0. 1, but that isn't really compatible with KSP 1. We believe that there are a number of places where KSP is missing key parts - for example, the 3. 3 for KSP 1. I've got configs I made a long time ago for HotRockets/Smokescreen, and I'm trying out RealPlume equivalents (on a stock-scale Kerbin). 0 Lots of stuff, installation changes. 0. X) 05 Aug 05:53 . x Waterfall [0. 8x, Smokescreen. Configuring Waterfall Plumes - KSP-RO/RealismOverhaul GitHub Wiki. 6 (and of course a version of Module Manager compatible with that. Versioning update for KSP 1. that's a dilemma. Adds new effects for all liquid engines, as well as new effects for capsules with built-in RCS. 0. Stock. 0 or 3. 8 s. 0) 64bit ClickThroughBlocker - 2. 1 for KSP 1. I think KSP also has a log in the debug menu somewhere, so if there's any errors that the game is aware of it might be worth. A Waterfall config set for realistic rocket exhaust plumes for the stock engines. Significant stack of performance updates that should increase performane significantly on ships/templates with lots of effects (big thanks to Al2Me6, DRVeyl, JohnnyOThan) Fixes to Additive Volumetric shader including fix for atmosphere sorting at night sans scatterer. If you have an idea about how to fix this problem I will take it ^^ This physical glitch doesn't happen when realplume is installed instead of waterfall Thanks again ! This should be fixed in the latest version of FAR: Quote; Link to commentlooks pretty close to me already. Using mesh based plumes it offers better looking plumes in most situations with better performance as well compared to realplume. 17) Community. I also checked the FX folders. As long as you stick a ton of those on board a ship/station you'll be fine. deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) DOWNLOAD [Github] Download. Similar to SmokeScreen and RealPlume, Waterfall is an effects framework for making engine effects that are look a fair bit more realistic in many cases and are far, far more performant. Set x,y,z as a unit vector in the direction you want the plume to point. Requires These Mods B9 Part SwitchCommunity Reso. So. Im just waiting for ksp 2. Assets 3. 1 if you use Smokescreen 2. User can go to RealPlume-Stock/Squad or RealPlume-Stock/ReStock and rename the extension of RAPIER_OLD. 10 because Nertea created it. 9 Fix effects on root part 2. GemstoneLV A mod containing some Japanese rocket parts, specifically those for the H-II rocket. Realplume is better. 3. 0. 6 comments. I had to remove it to make SWE ( srb effect ) plumes appear properly . I don't know if RCS thruster plumes actually look like that, but it kinda makes sense. In the case of RealPlume configs stored within RealPlume-stock I have added deconflicting MM syntax to that side for known cases. X - New decouplers - New fairings - N1 revamp - Blok D revamp Taerobee Space Technologies (TBEE) This mod adds some early rocket engines, such as Aerobee and X-4 (V-2 sounding rocket) to Kerbal Space Program. •. Move obsolete plumes to deprecated folder (has no impact on patches, they are not being removed, this is just to make it more obvious what is current for anyone who checks the generic plumes. Overview. [deleted] • 2 yr. 7. Forgot your password? Sign UpSo I've fixed the reDirect one. version file. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. 2). 9. Loaded with RealPlume-StockConfigs only (ModuleManager, SmokeScreen, RealPlume, RealPlume-StockConfigs) The Action groups set were both removed, reset back to none. This reduces the memory footprint of installing this mod by unloading models and textures that are not required. 4. Edit: Forget the posting. I also have a question regarding how the face culling works for the deform meshes. I'm still trying. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. On vessels I already had out in the world, some of my engines were getting unbound from their action groups, and nuclear engines were being given one of their shrouds on. It was a mess, but it did contain Waterfall plumes mixed with Real Plumes (I think) and presto, I got Waterfall FX with puffy SRB smoke trails. Sorry. 5 Standardized manufacturer names Near Future Construction 0. 1) and tried again this morning, and was able to keep it to a mere 8MB, but still lots of NREs. Deconflicts with Waterfall for. 4. r/KerbalSpaceProgram. These files are. 1. Note that RealPlume remains compatible with KSP 1. Nothing to show {{ refName }}. 10. 0). While on the other hand, Waterfall is great for simple mesh plumes that look great and respond great to gimbal,etc. I think Kerbalism (though great) is probably too much for stock. Assets 3. 7. Waterfall could make beautiful rammed bluish plasma in front of the vessel. New features: • added new plumes to the Rhino and Skiff engines. I've downloaded all the plumes you made 2 days ago and went through them to see how you did the vac plumes. As mentioned before please direct any potential issues regarding RealPlume and Waterfall conflicts to me and not bother Nertea with it. Preset Configurator Known Issues. Delete the FASA mod. 2 and Stock Configs v4. Nertea suit of modes (Restock, Near Future, Far Future, Cryotanks, Cryoengines, Waterfall, etc. 3 - French translations by don-vip - Fix contract window resetting when game settings are applied with the contracts window closed - Fixed mission list popup windows not accommodating more than 4 or 5 lists - Fixed errors when switching between stock and the old Unity UI style v9. This means that the way you target a MM patch for modifications done to the Plume after its applied is different. 2. 2) Real Plume - Stock Configs (RealPlume-StockConfigs v4. @QAM00In the first video it appears to be using the Restock mod which updates the stock part models, and has its own waterfall patch mod (link in the OP of this thread near the bottom). 1. 1. Playing in a rescaled solar system 2 to 3 times larger will make. 2. And apply only the smoke along with the Waterfall plumes. For waterfall effects on solid rocket boosters, install SRB Waterfall Effects + its dependencies: RealPlume-Stock, RealPlume, SmokeScreen, and TUFX. This might leave rockets feeling a bit overpowered in the vanilla KSP system. 5. Changelog 2. You can manually change the size of the plume in Waterfall, and much more. Plumes appear but are all over the place (like originate in the middle of Kerbal X command pod). Test installing realplume Reply More posts you may like. RealPlume will override the Waterfall setups, you just need to choose if you like more RealPlume or Waterfall (I personally like more the latter) and keep only one; if you're using ReStock mind that you need both Waterfall and Waterfall ReStock for your plumes to work. RealPlume also comes bundled with ModuleManager 3. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errors Optional old RAPIER plume. 5. and Enhancements - Update bundled B9 Part Switch to 2. Both gave the same results: visual effects but no sound. CKAN installed the "RealPlume-Stock" in the "GameData\RealPlume" folder. 4. 1 was released and when I took over, RealPlume core was given a update by Blowfish in the way the module manager patching is done. . Forgot your password? Sign UpDownload Version 1. 1) will be out whenever I figure out how to fix all the issues. KSP has been widely used, however, for everything from fuel stations to shuttles and has seen many fan built craft posted on the KSP official forums. Asset Blacklisting. 2, for KSP 1. 8 and cleanup. 1. 3. 4. Similar to SmokeScreen and RealPlume, Waterfall is an effects framework for making engine effects that are look a fair bit more realistic in many cases and are far, far more performant. 3" Fix Bug where KAC Alarms GUI window fails if there is a KAC alarm of type "Crew" Adjustments to internal code for 1. its similar to Realplume in that it changes the plumes of certain engines, except you can sort of customize how the plumes look. However, you are running Trajecotires 1. Versioning update for KSP 1. So I am running the waterfall mod and stock waterfall effects but the plume for the NERV engine stays the same. Actually, that's one of the great things about how I've structured RealPlume, if there's an effect you feel should be different in appearance, it can be edited, and the changed plume will be applied to all the engines that use it, so there should be some more consistency in how the plumes appear from engine to engine. It is the follow up from TheDarkBadger's Distant Object Enhancement Continued, that by itself is the follow up of MOARdV's Distant Object Enhancement bis,which is the follow up of Rubber Ducky's Distant Object Enhancement. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. Ironically I got a PR to remove this from RealPlume because some people find it jarring especially those on other languages. Forgot your password? Sign UpIntroduction This is a pack of generic engines and RCS ports meant for Realism Overhaul to fill tech tree slots otherwise occupied by historical engines. 16. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 1:. 0 and SWE 0. 7. Growth - month over month growth in stars. A mod for realistic looking Exhaust Plumes with refraction effectsMod:Cross-compatible with SmokeScreen for adding smoke effects. 1. cfg","path":"GameData/WarpPlugin/RealPlume/Attila. 3 Quote; Link to comment Share on other sites. 1 / 12. 8 to 1. 2. This mod brings RealPlume to stock parts and to various stock-alike mods. In 1. 12. Version 1. Here are some images of my GameData folder: GameData Images. 5 1. . 5. 0 | Download: 1. All it would take is simply modifying this number from, say, 10 seconds, to 3 or 4 minutes. together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows. 1 If using Realism Overhaul, the correct version of Smokescreen for KSP 1. kerbalspaceprogram. Either way, hot rockets is worth a dl. 4 - 2020-9-9 ----- - Hotfix to prevent planetary overlay window from opening when it shouldn't Version 20. They look so cool. 12 * Manually update. 8. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. -FPS is abysmal. just like realplume, waterfall, TUFX, and the sort. 6. 1 8 0. This is a mod that allows the use of mesh based plume fx. 3. It seems this is enough to work, without doing stuff with parts, it's essentially what seems to happen (with the IVA at least) is loaded or goes on-rails and back. Waterfall ReStock. For KSP 1. A plugin for Kerbal Space Program that adds an improved version of the MODEL_MULTI_PARTICLE effect Many thanks to Nothke for the ideas and test, and to Egg for his commits and. -MUCH better load times (thank you to the helpful Redditor pointing this out) Cons: -The Kraken is back and more angry than ever. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 1: recorded on R5 3600 + RTX3060TI on Default High Set. So if I install RealPlume and already have Waterfall, you’re saying that I’ll get the Waterfall enhancements everywhere they’re applicable and have RealPlume as backup to fill in the holes? I prefer Waterfall for the performance improvement, but I might just get RealPlume alongside it if that’s the case. Forgot your password? Sign UpRemember me Not recommended on shared computers. It incorporates work from a number of modders as well as elements of the old Porkjet Part Overhaul. No logs => No support SmokeScreen is a plugin whereby artists can add improved engine effects. 5. Export the part as if it is using stock KSP shaders, and ignore the Part Tool warning on using a stock shader. 0) after this one. 4. It offered a novel and lightweight solution to life support for those that didn't want the complexity of more sophisticated mods like TAC Life Support. For some reason the default TUFX profile in my installation for the map view was "Default-Flight" and cause the exact same symptoms - switching the map view profile. Are you intending in the future to change your Near Future Launch Vehicles liquid-fuel engines to have Waterfall plumes, or do you intend them to remain a RealPlume part? Edit: I actually just noticed they do have a Waterfall plume, but also a RealPlume plume (which makes the former almost impossible to see). g shock diamonds) using stock particle systems or SmokeScreen. 3. Real Plume - Stock Configs (RealPlume-StockConfigs v4. Here are some images of my GameData folder: GameData Images. October 19, 2019 16:12. It is compatible with RealPlume: If Waterfall Core is installed in addition to RealPlume, engines without Waterfall configurations will continue to use. Later, Veteran Modder Nertea, in collaboration with other highly experienced modders, created Waterfall, arguably one of the best QoL mods. 12. RSMP - Remastered Solid Plume Effects [ALL OLD RELEASES OUTDATED!!!]. So as far as I'm concerned the plume is as much art as anything else, and. I think that adding similar plume to KSP will make the game better. 1. 4. I made a break with KSP for months. Sign In. 1-patched) AIES Patches for the AIES Aerospace mod (AIES-Patches 0. 12 Fixes deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) Update . 2 and RF v11 * Updates by bfrobin446 and blowfish v3. . Original thread here: Features This mod adds code to display an unused stock particle effect for reentry. 0. restock is 100% cosmetic yep. 我安装的时候使用了全新的KSP安装,如果你使用的是Steam,请在KSP的属性中进入“测试”选项卡,然后选择1. 8 Added better HDR handling to shaders, should result in less TUFX breakage in HDR mode Added new Billboard (Additive Directional) shader Added waterfall-spotlight-1 and waterfall-floodlight-1 templates Added new Light controller (link effects to a light intensity) Added two new flare textures to use WaterfallRestock 0. Originally written by @pizzaoverhead. RealPlume v13. cfg at master. I have it installed and it works fine here. 2 of SmokeScreen to the most recent, with various other mods, and on a clean install. 3. log to github issue, along with a snapshot of your game folder). What do you guys think is better? 177 votes. It would help me a lot to improve this mod. Waterfall. ROCKET SOUND ENHANCEMENT WILL OVER THE SOUNDS PROVIDED BY THIS MOD. 10. I would suggest at : FOR [zzRealPlume] : AFTER [zzRealPlume] This way you would get the realplume with the jetsounds sound. So I loaded the other half: KSP works fine. 8). RealPlume v13. 0 is fine on KSP 1. 3. 8? Edited February 11 by KrazyKerbinaut Change version to express RealPlume and Stock Configs versions. Used Waterfall before but didn`t had this artifacts. RealPlume configs for stock-sized engines. 0. Moved Ven's "Extra" patch into the main SMURFF folder, now. I know I already said a lot of this in the main Waterfall thread, but in my opinion you should keep the plumes accurate to the engines' real-life inspiration, with the exception of the Mainsail (as it's always been the powerful kerolox booster engine in KSP, and it should stay that way - just because it looks like a hydrolox engine doesn't mean. 4. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). (vacuum) 85. Updates. It is built on the effects of 0. RealPlume was the only way to display realistic plumes for most of KSP's history, nobody is disputing that. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributesRequires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. New features: • added new plumes to the Rhino and Skiff engines. KSP (v1. You switched accounts on another tab or window. 8 v9. 16. 1. 1 Windows 64bit Problem: Flickering ocean Mods installed: Scatterer 0. 2. RealPlume (via smokescreen) and the stock plume fx work using particles. “Stock waterfall effects” wont work on Restock models. . 8x, Smokescreen. Yes RealPlume-stock and Waterfall should work together. Tantares. 770) and (i think) Waterfall shaders: I was testing my latest released modified "IXS warsphip for Blueshift", that alike the parent mod "Blueshift" by @Angel-125 make heavily use of Waterfall to create the warp distorsion, and once added scatterer (just to testing purpose), I got these weird. Because the 1. 3. 1 all the way up to the most recent, ver 2. 0. And so simulate a good looking plume you need an absolute fuck-ton of them. localPosition = x,y,z - Where to place the starting point of the plume. New plumes which I added, some of which use smokescreen features added in smokescreen 2. The Waterfall effect doesn't show, even though it should. Waterfall is a mod for. Waterfall mod installed and now I regret not having done it earlier, it's absolutely gorgeous!. 5 (Win64) - Unity: 2019. It’s a really good mod and it works with your purposes, you should get it! Waterfall is impressive. 2. Is there somebody by any chance working on configs for Waterfall for Tantares?About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright.